Matias' Development
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Matias' Development
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About US.

What We Do

We make the games others won’t touch.
Original ideas. Risky mechanics. Concepts that feel too strange, too raw, or too real for the average developer. We don’t follow trends, we don’t copy formulas, and we definitely don’t play it safe.

We build experiences that stand out not because we try to be different, but because we refuse to be the same.

Why We Do It

Because most games today feel hollow.


Pretty on the outside. Empty inside.
Made to keep you busy, not to make you feel anything.

Whether it's on Roblox or PC, too many developers are building for numbers, for clicks, retention stats, fake engagement.
They're not building with purpose. They're not building with soul.
They're playing it safe. Following the blueprint. Copying what already worked.

We don’t relate to that.
We build to express something. Even if it’s rough, strange, or not for everyone.

We believe games should come from a place of truth, even if that truth is messy.
They should challenge people, surprise them, mean something.
Even if it's weird. Even if it breaks rules. Even if it doesn't go viral.

We’re not afraid of building games that don’t fit.
Because we’re not trying to fit in.
We’re trying to make something that actually matters.

My Story: How It All Started

When I was 8 years old, I was at my grandparents’ house. My cousin couldn’t sleep, so he left with my grandma but forgot his laptop. I opened it. It was unlocked.

Inside, I saw two kinds of “Roblox.” One was blue, split into two pieces. Curious, I clicked on it, and what I found shocked me. Dozens of games. Games I thought my cousin had built. I played a few.

And I got jealous.

He was always ahead. Older, taller, better at school. I always felt stuck in second place. So right then, I made a decision: I’m going to beat him at something.

I tried making a game. Failed. Gave up. Tried again a year later on my own MacBook. Failed again.

But when I turned 12 and got a PC, I came back for real.

I dove into Roblox Studio. I started scripting. I started building.

And then… I found out my cousin hadn’t made a single thing. The “games” I saw were just built-in templates. He never even opened Studio.

But by then, it was too late.

I was already in love with development.

What started as a need to prove something turned into a passion to build anything. I launched a dev group with friends. They left. I rebranded it to Matias’ Development. Now it’s just me, my small but loyal team, and this mission.

I’m still learning. Still building. Still proving that I can create something real, even though it all began with nothing but a grudge and an unlocked laptop.


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